/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.Dice;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.util.Broadcast;
import net.sf.l2j.util.Rnd;

/**
 * This class ...
 * 
 * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:07 $
 */
public class RollingDice implements IItemHandler {
	private static final int[] ITEM_IDS = { 4625, 4626, 4627, 4628 };

	public void useItem(L2PlayableInstance playable, L2ItemInstance item) {
		if (!(playable instanceof L2PcInstance))
			return;
		L2PcInstance activeChar = (L2PcInstance) playable;
		int itemId = item.getItemId();
		if (activeChar.isInOlympiadMode()) {
			activeChar
					.sendPacket(new SystemMessage(
							SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
			return;
		}
		if (itemId == 4625 || itemId == 4626 || itemId == 4627
				|| itemId == 4628) {
			int number = rollDice(activeChar);
			if (number == 0) {
				activeChar
						.sendPacket(new SystemMessage(
								SystemMessageId.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER));
				return;
			}
			Dice d = new Dice(activeChar.getObjectId(), item.getItemId(),
					number, activeChar.getX() - 30, activeChar.getY() - 30,
					activeChar.getZ());
			Broadcast.toSelfAndKnownPlayers(activeChar, d);
			SystemMessage sm = new SystemMessage(SystemMessageId.S1_ROLLED_S2);
			sm.addString(activeChar.getName());
			sm.addNumber(number);
			activeChar.sendPacket(sm);
			if (activeChar.isInsideZone(L2Character.ZONE_PEACE))
				Broadcast.toKnownPlayers(activeChar, sm);
			else if (activeChar.isInParty())
				activeChar.getParty().broadcastToPartyMembers(activeChar, sm);
		}
	}

	private int rollDice(L2PcInstance player) {
		if (!player.getFloodProtectors().getRollDice()
				.tryPerformAction("roll dice"))
			return 0;
		// Check if the dice is ready
		return Rnd.get(1, 6);
	}

	public int[] getItemIds() {
		return ITEM_IDS;
	}
}
